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Brent Dunham

Applied AI · Platform engineering · Dallas, TX

I build AI systems that hold up in production.

Principal engineer and engineering leader with 25+ years shipping high-scale software, from healthcare platforms to games with tens of millions of players. Most recently at The Wildcard Alliance I built the studio's applied-AI systems and the real-time platform behind its live-service title. I work on the platform under the model: durable agent runtimes, evaluation people can trust, and the infrastructure that keeps both affordable.

Featured project

Live

A service for running LLM agents as durable jobs: runs stream to any client, pause for human approval, survive restarts and can be rewound. A research agent with web search, a critic and a citation verifier, measured by an eval harness with a calibrated judge.

briefings with 80%+ of claims cited, after a citation verifier
48% → 95%
briefings with 80%+ of claims cited, after a citation verifier
judge agreement with human labels, after recalibration
92%
judge agreement with human labels, after recalibration
to re-test a prompt change over 24 runs, by replaying every unchanged model call
$0.90
to re-test a prompt change over 24 runs, by replaying every unchanged model call
  • FastAPI
  • LangGraph
  • Postgres
  • Redis
  • React
  • Evals

More work

A multiplayer environment that measures whether AI agents can pass as human players. An eval for agent behaviour, and the same problem from the other side as bot detection.

  • Evals
  • Agents
  • Multiplayer

synthetic-arena

In progress

A Rust and Bevy multiplayer engine where human browser clients and AI agents are the same kind of participant, so the server cannot tell them apart. Netcode over WebTransport with lightyear.

  • Rust
  • Bevy
  • lightyear
  • WebTransport

The applied-AI systems I built at The Wildcard Alliance: an LLM content pipeline on IBM Granite, a vision-model captioning service on ChromaDB, agents that playtest builds in CI, MCP servers in daily engineering work, and an adoption program that reached 80% of the team.

  • IBM Granite
  • LangChain
  • ChromaDB
  • MCP
  • Sentry

Words With Friends through its peak growth, Creativerse through years of live operation, Wordscapes for tens of millions of monthly players, and a live-service UE5 title whose viewer platform sustained 10,000+ concurrent viewers per match.

  • UE5
  • C++
  • C#
  • Unity
  • Redis
  • MongoDB
  • Kubernetes

Writing

Experience

  • The Wildcard Alliance · Principal Engineer2022 – 2026
  • PeopleFun · Principal Engineer2021 – 2022
  • Playful Corp · Principal Engineer2013 – 2021
  • Newtoy (acquired by Zynga) · Principal Engineer2010 – 2013
Full experience